7 - Software
Created by Andreas Gajdošík

You can expand the boundaries of “media after software".
Welcome.js - James Bridle (2016)
Co má představovat „after software“? Nějakým způsobem jsou média stále na software vázána, ne? Dá se to chápat podobně (teda spíš stejně tak nechápat) jako „smrt umění“?
Stupid Hackathon
Software
Infinite Folders
In other words, what is a “medium” as defined by software applica- tions used to create, edit, distribute, and access it?
What is media after software?
Hypochondriapp
http://hypochondriapp.io/
Auto Ilustrator
https://vimeo.com/17593822
Godotify
https://agermanidis.github.io/facebook-godot/
If artistic mediums were traditionally defined by the techniques and representational capacities of particular tools and machines what happens to this concept after most of these tools and techniques are simulated in a single software environment?
http://thefounder.biz
Rhetorical Software
Rhetorical software must be functioning software, i.e. it must “work.” The critique is not merely speculative or performative; the software actually enacts its proposal.
https://thenewinquiry.com/dark-inquiry
A je to simulace?
1 - Computer is the first metamedium.
Avšak v texte mi trochu chýba, povedzme „existenčná“ otázka: „Aký by bol výsledný efekt súčasných médií bez softwaru a jeho vymožeností“, osobne by ma veľmi zaujímal autorov názor na túto problematiku.
2 - A “medium” (as it exists in software) is a combination of particular techniques for generation, editing and accessing content.
A medium changes with each software release.
Critical Engineering Manifesto
https://criticalengineering.org/
Practice with software (does not contain theory)
Gap
Software Takes Command - Lev Manovich (2011)
3 - What we identify by a conceptual inertia as “properties” of different mediums are actually the properties of media software —their interfaces, the tools, and the techniques.
Media theory (does not reflect software)
Permanent extendibility of meta-medium
4 - Following the same logic, “properties” of any media object are no longer fully defined by the content and formats of the files storing the information. They now also depend on the software used to access this object.
Re-interpretace dat
Remediace - Bolter, Grusin
General purpose techniques
select, copy, search, filter,
Software Epistemology
Proposals
5 - The techniques that make up the computer metamedium can be divided into two categories:

Jaké nás napadají?
Extrakce implicitních informací z dat
Each software “medium” combines some media-independent and some media-specific techniques.
Media-specific techniques
Turning everything into data, and using algorithms to analyze it changes what it means to know something. It creates new strategie that together make up software epistemology.
big data analytics technologies, social media, and other parts of the modern techno- social universe introduce new ways of acquiring knowledge, and in the process redefine what knowledge is.
Vidět jako platforma: politická epistemologie digitálních infrastruktur - Lukáš Likavčan (2018)
Kombinace dat/médiálních zdrojů
6 - A ‘medium’ is a pairing of a particular data structure and the algorithms for creation, editing and viewing the content stored in this structure.
Each of the categories of media development software can be said to define its own “medium”:
Vector graphics editors, raster graphics editors, 2D animation and motion graphics software, 3D computer graphics software, sound editors, text processors, and HTML editors.
For instance, it is always possible to invent new algorithms. As a result, you can extract additional patterns and generate new information from the older, already analyzed data.
Datová/Algo moderna?
Data fusion
7 - Following the first stage of the computer metamedium invention, we enter the next stage of media “hybridity” and “deep remixability.” “The unique properties and techniques of different media became software elements that can be combined together in previously impossible ways.”
Přechod média od objektu k performance dnes prochází novým posunem.
Bude tedy nutné nahlédnout do toho simulovaného prostředí a v tom prostoru jednat (jako v případě videoher). Bude tak nezbytné znát softwarová média, tedy techniky. Technika je dnes softwarová média.
Using data from different sources to create new knowledge that is not explicitly contained in any of them.
This condition is not the simple consequence of the universal digital code used for all media types. Instead, it is the result of the gradual development of interoperability technologies including standard media file formats, import/ export functions in applications, and network protocols.
8 - View contemporary media development using a model of biological evolution and its concept of massive numbers of species that share common traits—away from the modern model of a small number of very different mediums with their unique languages.
Jaké vlivy hrají roli v evoluci?
For example, using the web sources, it is possible to create a comprehensive description of an individual by combining pieces of information from his/her various social media profiles and making deductions from them.
Na jedné straně ztráta hodnoty obsahu ve prospěch technik by mohla vést k hromadění dat a informací bez provedení výběru/bez odmítaní informaci, protože všechny jsou hypoteticky užitečné. Bylo by tak zapotřebí více úložných prostoru a úložištích.
https://angela-washko.itch.io/women-as-place
Angela Washko
https://angelawashko.com/home.html
https://angelawashko.com/artwork/3925948-TheTypesOfGirls.html
https://angelawashko.com/artwork/3925954-GirlMarketPGH.html
Tutoria#2: How to Cruise with a Bruise from Corinne Mazzoli on Vimeo.
https://angelawashko.com/artwork/4270523-pua-vernacular.html
Andrea Galvani
https://www.andreagalvani.com/instruments-for-inquiring-into-the-wind-and-the-shaking-earth